![]() ![]() Within the Android section, there's a set of options titled "Distribution Signing," with four form fields: Next, go to the other Settings section relevant to distribution signing: the "Android" section under "Platforms" (found near the bottom of the left-side settings list). FILL IN YOUR "DISTRIBUTION SIGNING" SETTINGS BUT if you try to package now, you'll very likely get an error and build failure, because you haven't signed the package yet. This will automatically set the Unreal packaging process to output a Shipping build (instead of Development build) the next time you run it. Go ahead and check the "For distribution" box. UPDATE YOUR "PACKAGING" SETTINGSįirst, find and click to "Packaging" section under the "Project" header (near the top of the left-side list of Settings sections). There are two Settings sections you'll be working with here. Open the "Project Settings" menu by clicking the Settings icon and selecting Project Settings from the dropdown, or going to Edit > Project Settings. Start by opening the Unreal project you want to sign. keystore FILE CREATION AND TEST PACKAGING FOR ANDROID (SHIPPING) These instructions are current as of version 4.12.3. When I needed to package an app for non-developer testing and shipping, I had to piece this process together from snippets on various help forums this page aims to run through the whole process in one place. apk apps to run on everyday Android devices that do not have Developer Mode enabled, regardless of where the app is downloaded from. This distribution signing process is required for submitting apps to Google Play, and (in my experience) for. for release on Google Play or through other channels). Here's a step-by-step guide to "signing" an Unreal 4 Android app (.apk file) for distribution (e.g. How To Sign UE4 Android Package - Epic Wiki # How To Sign UE4 Android Package ![]()
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